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Brady Macaraig
3D Generalist
Home
Demo Reel
Personal Work
Professional Work
Resume
Responsible for: Blendshape development oversight, smooth skin weights and Arnold rendering.
Responsible for: HIK development, smooth skin weights, ARKit blendshapes, and clothing topology optimization.
Responsible for: ARKit blendshape development, rigging, motion capture clean up, rendering and composition.
Many of the other projects I was involved with can be seen by visiting the company website:
oben.me